The Battlefield

Aggravated Assault
Savage Ventmaw
AI DraftFeb 26, 2026

Aggravated Assault + Savage Ventmaw

Overview
Aggravated Assault lets you untap your creatures and create an extra combat phase when you pay {3}{R}{R} (activate only as a sorcery) . Savage Ventmaw’s ability triggers “whenever this creature attacks” to add {R}{R}{R}{G}{G}{G}, and that mana “you don’t lose ... as steps and phases end” until end of turn (and the mana persists even if Ventmaw leaves the battlefield) (Ruling [2015-02-25]). Because Ventmaw’s attack trigger produces usable mana in each combat and that mana can be carried across steps and phases, you can use the mana Ventmaw produces to pay Aggravated Assault in your postcombat main phase and again after each additional combat to produce another combat; with one Ventmaw (6 mana per attack) and Assault costing 5 mana, this can be repeated to generate arbitrarily many extra combat phases, assuming nothing else interferes (Ruling [2004-10-04]; see rules below) .
Step 1
Begin with Savage Ventmaw having attacked in a combat and its triggered ability on the stack (it triggers when it is declared as an attacker) .
Step 2
Let Savage Ventmaw’s triggered ability resolve; it adds {R}{R}{R}{G}{G}{G} to your mana pool and grants that mana the text “you don’t lose this mana as steps and phases end” until end of turn (Ruling [2015-02-25]).
Step 3
After combat, go to your postcombat main phase; you have priority and may activate abilities and cast spells there as a sorcery .
Step 4
Activate Aggravated Assault by paying {3}{R}{R} using mana in your pool (you can use mana produced by Ventmaw because it persists across steps and phases) to untap all creatures you control and create an additional combat phase followed by an additional main phase (Aggravated Assault oracle text; activation only as a sorcery) .
Step 5
The additional combat phase begins; in its declare attackers step, declare Savage Ventmaw as an attacker again if it is untapped and otherwise able to attack (the creatures must be untapped and either have haste or have been controlled since the turn began) .
Step 6
Savage Ventmaw’s attack trigger goes on the stack again; allow it to resolve to add another {R}{R}{R}{G}{G}{G} to your pool (that mana also persists until end of turn) (Savage Ventmaw oracle text; Ruling [2015-02-25]).
Step 7
After that combat, in the following postcombat main phase you may again activate Aggravated Assault (only as a sorcery) and pay {3}{R}{R} with the mana you hold; this untaps your creatures and gives another combat phase .
Step 8
Repeat the additional combat + postcombat main loop as long as Ventmaw’s attack triggers resolve and you can legally activate Aggravated Assault (Ruling [2004-10-04]).
Resolution
If Savage Ventmaw attacks and its triggered ability resolves, the mana it produces can be held across steps and phases until end of turn (Ruling [2015-02-25]). You may activate Aggravated Assault only as a sorcery during a main phase (including the postcombat main phase) . Using Ventmaw’s attack-triggered mana in the postcombat main phase to pay Assault’s {3}{R}{R} untaps your creatures and gives an additional combat phase; when Ventmaw attacks in that additional combat its trigger can add more mana, which you can then use in the following postcombat main to pay Assault again. Because Ventmaw produces 6 mana per attack and Assault costs 5, you can repeat this loop to create arbitrarily many extra combats while Ventmaw’s triggers resolve and nothing prevents the triggers or the activations (Ruling [2004-10-04]; see , , ).
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