The Battlefield

Ancient Copper Dragon
Super State
AI DraftSep 5, 2026

Ancient Copper Dragon + Super State

AI draft — not yet human-reviewed. Check citations and flag anything that looks wrong. How pages are reviewed.

Overview
Super State makes the enchanted Ancient Copper Dragon have base power/toughness 9/9 and grants keywords. When that creature deals combat damage to a player, two triggered abilities will trigger: Ancient Copper Dragon’s treasure-creation trigger and Super State’s damage-spread trigger; triggered abilities are placed on the stack after damage is dealt and when players would receive priority . The Dragon’s ability (which triggers only on combat damage) is resolved to roll a d20 and create that many Treasure tokens. Super State’s triggered ability, when it resolves, deals that much damage to each other opponent; that damage is dealt by a triggered ability resolving after combat damage and is not additional combat damage, so it does not itself cause the Dragon’s combat-damage trigger to trigger again .
Step 1
The Dragon (enchanted by Super State) is in combat and is assigned/completes combat damage during the combat damage step.
Step 2
Combat damage is dealt simultaneously to the appropriate defending player(s) and/or creatures; any damage the Dragon deals to a player at that moment is combat damage.
Step 3
As a result of the combat-damage event, the Dragon’s triggered ability (the d20 roll / Treasure creation) triggers and Super State’s triggered ability (the "deal that much damage to each other opponent") also triggers; both triggered abilities are waiting to be put on the stack .
Step 4
When the active priority check occurs, those triggered abilities are put on the stack; if they are controlled by the same player, that player orders them (if controlled by different players, APNAP ordering rules apply) .
Step 5
When the Dragon’s trigger resolves, you roll a d20 and create that many Treasure tokens per the Dragon’s oracle text.
Step 6
When Super State’s trigger resolves, it deals that much damage to each other opponent; that damage is dealt by the triggered ability resolving after combat and is therefore not combat damage and will not cause the Dragon’s 'whenever this creature deals combat damage to a player' trigger to trigger again .
Resolution
When Ancient Copper Dragon enchanted by Super State deals combat damage to an opponent, both the Dragon’s “Whenever this creature deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result.” trigger and Super State’s “Whenever enchanted creature deals combat damage to an opponent, it deals that much damage to each other opponent.” trigger trigger. Those triggered abilities are put on the stack (the controller orders them) and resolve separately . When the Dragon’s trigger resolves, its controller rolls the d20 and creates that many Treasure tokens. When Super State’s trigger resolves it deals that much (noncombat) damage to each other opponent; because that damage is dealt by the triggered ability resolving after combat damage it is not combat damage and therefore does not cause the Dragon’s combat-damage trigger to trigger again .
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