The Battlefield

Beacon of Immortality
Sanguine Bond
AI DraftFeb 26, 2026

Beacon of Immortality + Sanguine Bond

Overview
If Beacon of Immortality doubles a player's life total and that doubling causes that player to gain life, Sanguine Bond's "Whenever you gain life" ability will trigger once for the life-gain event and, when the trigger resolves, target opponent will lose that much life . In a Two-Headed Giant game, life gained by your teammate won’t cause your Sanguine Bond to trigger even if the team’s life total increases Ruling [2024-04-12].
Step 1
Cast Beacon of Immortality targeting a player; Beacon resolves and instructs you to double that player’s life total, so adjust that player’s life total to twice its previous value (this change is a life-gain or life-loss effect as appropriate) .
Step 2
Compute the amount of life actually gained: new life total minus old life total. If this amount is greater than 0, that is a single life-gain event for the purposes of triggered abilities Ruling [2009-10-01].
Step 3
When that life-gain event occurs, Sanguine Bond’s triggered ability ("Whenever you gain life, target opponent loses that much life") triggers once for that event and is put on the stack .
Step 4
When the Sanguine Bond trigger resolves, the chosen target opponent loses life equal to the amount you gained from Beacon (that is, the difference calculated earlier) .
Step 5
If Beacon caused 0 life to be gained (for example doubling 0 to 0), no Sanguine Bond trigger is created .
Step 6
In a Two-Headed Giant game, if Beacon targeted your teammate and that teammate is the one who gained life, your Sanguine Bond will not trigger from that team-based life increase — only the individual player who actually gained life causes their own "whenever you gain life" triggers to see life gain Ruling [2024-04-12].
Resolution
When Beacon of Immortality resolves and doubles a player’s life total, that player gains an amount of life equal to the difference between the new total and the old total; this is a life-gain event and so Sanguine Bond’s ability will trigger once for that event (causing an opponent to lose that much life when the trigger resolves) Ruling [2009-10-01]. If the doubling causes 0 life to be gained, no Sanguine Bond trigger occurs . In Two-Headed Giant, only the individual player who actually gained life causes Sanguine Bond to trigger; teammate life gain that only changed the team total does not trigger your Sanguine Bond ability Ruling [2024-04-12].
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