The Battlefield

Blasphemous Act
Fall of Cair Andros
AI DraftFeb 26, 2026

Blasphemous Act + Fall of Cair Andros

Overview
When Blasphemous Act resolves it deals 13 noncombat damage to each creature; for each creature an opponent controls that is dealt excess noncombat damage, Fall of Cair Andros will trigger to amass Orcs equal to that excess. Damage is marked on each creature () and creatures that have total damage marked greater than or equal to their toughness are destroyed as a state-based action (). The Fall triggers are created at the time the damage is dealt and will be put on the stack after state-based actions are performed (). Rulings: casting-cost interaction for Blasphemous Act is governed by the cost-modifying line and the official ruling about cost calculation (, Ruling [2020-11-10]), and amass behavior is governed by the official amass ruling (Ruling [2023-06-16]).
Step 1
Cast Blasphemous Act: calculate and pay its cost with the cost-reduction ability functioning on the stack () and following the official ruling about Blasphemous Act's cost calculation (Ruling [2020-11-10]).
Step 2
Blasphemous Act resolves and deals 13 damage to each creature simultaneously; that damage is marked on each creature ().
Step 3
For each creature, determine whether the damage dealt was in excess of what was needed to be lethal by comparing the damage dealt (including any damage already marked before the spell resolved) to the creature’s toughness; lethal determination uses the comparison in .
Step 4
For every creature an opponent controls that was dealt excess noncombat damage, Fall of Cair Andros creates a separate triggered ability (one trigger per such creature) at the time the damage is dealt; those triggers become waiting triggered abilities and will be put on the stack after state-based actions are checked and performed ().
Step 5
State-based actions are checked and creatures with total marked damage >= toughness are destroyed as appropriate ().
Step 6
The Fall triggers are put on the stack (in the game's normal triggered-ability ordering) and resolve one at a time; each resolving trigger performs the amass action: if you control no Army creature, create a 0/0 black Orc Army token, then put X +1/+1 counters on an Army you control and make it an Orc if it wasn't already (Ruling [2023-06-16]).
Resolution
When Blasphemous Act resolves it deals 13 damage to each creature. For each creature an opponent controls, compute the creature’s excess noncombat damage as the amount by which the damage dealt exceeds the amount needed to be lethal (compare damage marked to toughness) and that excess becomes X for a separate Fall of Cair Andros trigger for that creature; those triggers are created when the damage is dealt and will go on the stack after state-based actions (, , ). Each trigger resolves separately; the first resolving trigger that would amass but finds you control no Army will create a 0/0 black Orc Army token and then put the X +1/+1 counters on an Army you control; later triggers add counters to that Army (Ruling [2023-06-16]).
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