The Battlefield

Blasphemous Act
Repercussion
AI DraftFeb 26, 2026

Blasphemous Act + Repercussion

Overview
When Blasphemous Act resolves it deals 13 damage to each creature; as that damage is dealt, Repercussion’s triggered ability triggers for each creature dealt damage and will later deal that much damage to that creature’s controller. Damage is handled in the normal three-part sequence: the damage is dealt (triggers are created) , the damage is processed (damage is marked; creatures with lethal damage are destroyed as a state-based action) , and then the triggered Repercussion abilities wait to be put on the stack and resolve later to cause players to lose life equal to the damage dealt to their creatures .
Step 1
Blasphemous Act resolves and tries to deal 13 damage to each creature. Replacement and prevention effects that apply to that damage are applied first, producing the final damage event .
Step 2
As that damage is dealt, Repercussion’s ability triggers for each creature that is dealt damage (abilities that trigger when damage is dealt trigger now and wait to be put on the stack) .
Step 3
The damage is then processed into results: damage is marked on creatures and any other immediate results occur (for example, life loss to players from other sources) .
Step 4
State-based actions are checked and creatures with total marked damage greater than or equal to their toughness are destroyed (put into their owners’ graveyards) .
Step 5
The Repercussion triggered abilities that were created when damage was dealt are put on the stack and later resolve. Each such triggered ability deals to the creature’s controller an amount of damage equal to the damage that was dealt to that creature (causing that player to lose that much life) .
Step 6
If any of those Repercussion-triggered abilities deal damage to a player, that damage is processed in the same three-part sequence for that damage event .
Resolution
When Blasphemous Act resolves it deals 13 damage to each creature. For each creature that is actually dealt damage, Repercussion triggers (one trigger per creature) as the damage is dealt . The damage is then processed and may destroy creatures if it’s lethal . Each Repercussion trigger later resolves and deals that much damage to that creature’s controller, causing that controller to lose that much life . If a particular creature’s damage is prevented or reduced to 0 so no damage is dealt, Repercussion does not trigger for that creature .
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