The Battlefield

Blasphemous Act
Toralf, God of Fury // Toralf's Hammer
AI DraftFeb 26, 2026

Blasphemous Act + Toralf, God of Fury // Toralf's Hammer

Overview
When Blasphemous Act resolves it deals 13 noncombat damage to each creature. For each creature an opponent controls that is dealt damage by that spell, if any portion of that damage is excess (damage beyond the amount needed to make the total marked damage >= that creature’s toughness), Toralf, God of Fury’s triggered ability will trigger once for that permanent and will deal damage equal to the excess to a legal target other than that permanent. Damage is marked first, then state-based actions may destroy creatures, and only after that are triggered abilities put on the stack .
Step 1
Blasphemous Act resolves and, as part of its effect, deals 13 noncombat damage to each creature. Damage is dealt and marked on each creature at that time .
Step 2
For each creature, compute how much of the 13 is excess: determine how much damage was needed to make the creature’s total marked damage >= its toughness (i.e., the lethal amount); excess = 13 - that lethal amount (if that value is > 0, it’s excess) .
Step 3
Because Toralf’s triggered ability watches for excess noncombat damage dealt to a creature or planeswalker an opponent controls, one triggered ability is generated for each opponent permanent that was dealt excess noncombat damage by Blasphemous Act (only if excess > 0).
Step 4
After the spell finishes resolving, before players receive priority the game checks and performs state-based actions (creatures whose marked damage >= toughness are put into their owners’ graveyards) .
Step 5
If state-based actions removed any permanents, that occurs before any triggered abilities are put on the stack; once no state-based actions remain to be performed, all triggered abilities that are waiting (the Toralf triggers) are put on the stack and targets are chosen as required by those triggered abilities .
Step 6
Players then get priority and may respond to the Toralf triggers (note the timing when Blasphemous Act was cast: players could respond after casting, but cost calculation is done before responses as per Ruling [2020-11-10]).
Step 7
Each Toralf trigger resolves in turn and deals damage equal to the recorded excess to the chosen target (the ability’s text forbids targeting the permanent that was dealt the damage). That damage may itself cause further state-based actions or triggers in the usual way .
Resolution
Blasphemous Act deals 13 damage to each creature. For each opponent creature that took more damage than was needed to be lethal, Toralf’s creature-side triggered ability triggers once and will deal the excess amount to a target other than that permanent. The damage from Blasphemous Act is marked, state-based actions (creature destruction) are performed, and then the Toralf triggers are put on the stack (with targets chosen then); the triggers resolve later and deal their damage if they remain legal . If Toralf is not the creature face on the battlefield (for example the Hammer face is the face up object), the trigger on the God face will not exist and nothing will trigger .
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