The Battlefield

Bloodthirsty Conqueror
Marauding Blight-Priest
AI DraftFeb 26, 2026

Bloodthirsty Conqueror + Marauding Blight-Priest

Overview
When Bloodthirsty Conqueror causes an opponent to lose life, its triggered ability will cause you to gain that much life, and that life gain will trigger Marauding Blight-Priest. That will cause each opponent to lose 1 life, which in turn will trigger Bloodthirsty Conqueror again, producing a repeating sequence of triggers until something stops it (for example a player losing the game or a replacement/prevention effect). See the life and damage processing rules and [119.4a–b] and the life-gain trigger treatment .
Step 1
An opponent is dealt damage (or otherwise loses life); damage to that player causes that life loss to occur as part of the damage processing and .
Step 2
The life loss causes Bloodthirsty Conqueror’s triggered ability to trigger (it reads 'Whenever an opponent loses life, you gain that much life'); that trigger is put on the stack as a triggered ability created by the damage/loss event .
Step 3
When Bloodthirsty Conqueror’s trigger resolves you gain life equal to the life lost by that opponent; the life total change is applied immediately and the life-gain event exists for rules purposes .
Step 4
That life gain is seen by Marauding Blight‑Priest and causes Blight‑Priest’s ability to trigger once for that life-gain event (per Ruling [2024-11-08] and rule ); that trigger is put on the stack.
Step 5
When Blight‑Priest’s trigger resolves, it causes each opponent to lose 1 life (each opponent’s loss is a separate loss‑of‑life event) and those losses are processed .
Step 6
Each opponent’s 1 life loss in turn causes Bloodthirsty Conqueror to trigger separately for each opponent that lost life; when those Bloodthirsty triggers resolve they cause you to gain life, which again triggers Blight‑Priest for each life‑gain event, and the sequence repeats.
Step 7
The cycle continues until a replacement or prevention effect stops a life-loss or life‑gain, or until a player’s life total is reduced to 0 (or another game-ending result occurs), at which point the game ends and the loop stops (life changes are applied as they occur ).
Resolution
Practical outcome: A loss-of-life event caused by damage or another source first creates Bloodthirsty Conqueror’s triggered ability (you will gain that much life). When that Bloodthirsty Conqueror trigger resolves you gain life, which triggers Marauding Blight-Priest once for that life‑gain event (see Ruling [2024-11-08] and rule ). When Blight‑Priest’s trigger resolves, each opponent loses 1 life; each opponent’s life loss is a separate event that will cause Bloodthirsty Conqueror to trigger again for that loss (see and [119.4a–b]). Those Bloodthirsty triggers, when they resolve, cause more life‑gain events, which cause more Blight‑Priest triggers, and so on, until a replacement/prevention effect or a game-ending state (a player’s life reaching 0) stops the loop (see and ).
Feedback