The Battlefield

Bloodthirsty Conqueror
Vito, Thorn of the Dusk Rose
AI DraftFeb 26, 2026

Bloodthirsty Conqueror + Vito, Thorn of the Dusk Rose

Overview
If Bloodthirsty Conqueror deals damage to an opponent, that damage causes that opponent to lose life , which triggers Bloodthirsty Conqueror’s ability to cause you to gain that much life. That life gain then triggers Vito, Thorn of the Dusk Rose’s ability to cause an opponent to lose that much life; that life loss in turn triggers Bloodthirsty Conqueror again. This creates a repeating chain of triggered abilities (Bloodthirsty → Vito → Bloodthirsty …) that will continue until an outside effect stops it or a player’s life total changes to 0 (or another loss condition) and .
Step 1
Bloodthirsty Conqueror deals damage to an opponent; that damage causes that opponent to lose life and their life total is adjusted .
Step 2
The life loss event triggers Bloodthirsty Conqueror’s triggered ability: 'Whenever an opponent loses life, you gain that much life.' That triggered ability is put on the stack.
Step 3
When Bloodthirsty’s triggered ability resolves, you gain that much life and your life total is adjusted .
Step 4
Because you gained life, Vito’s triggered ability ('Whenever you gain life, target opponent loses that much life') triggers; per this is treated as 'Whenever a source causes you to gain life...' and the trigger is put on the stack.
Step 5
When Vito’s triggered ability resolves, the targeted opponent loses that much life and their life total is adjusted ; that loss of life then triggers Bloodthirsty Conqueror again , starting the next cycle.
Resolution
When Bloodthirsty Conqueror causes an opponent to lose >0 life, Bloodthirsty’s triggered ability goes on the stack and, when it resolves, you gain that much life. Because Vito reads “Whenever you gain life…,” Vito’s triggered ability will trigger when you gain life from Bloodthirsty’s ability . When Vito’s trigger resolves it causes an opponent to lose that much life, which in turn triggers Bloodthirsty Conqueror again . The pair of triggered abilities can therefore repeat, with the controller choosing Vito’s target each time, until something stops the loop or a player loses the game due to their life total changing to 0 (or another loss condition) . Note that if any life gain would be 0, no life-gain event has occurred and Vito’s ability won’t trigger . See Ruling [2024-11-08] for the relation of damage to loss of life.
Feedback