The Battlefield

Delina, Wild Mage
Roaming Throne
AI DraftJun 3, 2026

Delina, Wild Mage + Roaming Throne

AI draft — not yet human-reviewed. Check citations and flag anything that looks wrong. How pages are reviewed.

Overview
If Roaming Throne has been named a creature type that Delina, Wild Mage has (e.g. Elf), Roaming Throne causes Delina’s “Whenever Delina attacks …” triggered ability to trigger an additional time. Each trigger is a separate triggered ability that goes on the stack (see ). For each trigger you put the trigger onto the stack and choose its target separately, then each trigger resolves separately and you roll a d20 for each resolution. Each successful resolution creates a tapped, attacking token that's a copy of the chosen creature but isn’t legendary and has “At end of combat, exile this token.” Tokens are created as normal creature tokens (see , ), and you declare which player or planeswalker each attacking token is attacking as it’s put onto the battlefield . Roaming Throne’s last ability causes an extra trigger — it does not copy the ability — so choices and rolls are independent for each instance .
Step 1
Declare attackers: you declare Delina, Wild Mage as an attacker (this is the event that causes her triggered ability to trigger).
Step 2
Triggers are created: Delina’s triggered ability triggers. If Roaming Throne’s chosen creature type matches Delina’s type, Roaming Throne causes that triggered ability to trigger an additional time, so there are now two separate Delina triggers waiting to be put on the stack .
Step 3
Put triggers on the stack: when triggered abilities are put on the stack, you make any choices required as you put each trigger on the stack. For each Delina trigger you choose a target creature you control separately (they can be the same or different) .
Step 4
Resolve triggers one at a time: resolve the top Delina trigger. When it resolves, follow Delina’s oracle text: roll a d20; if the result is 1–14 create a tapped, attacking token that’s a copy of the chosen creature except it isn’t legendary and it has “At end of combat, exile this token”; if 15–20 create that token and you may roll again and repeat the result for that same trigger.
Step 5
Token creation: each token that’s created is a creature token with its name, types, and other defined characteristics set by the ability that created it (see , ). Each token enters tapped and attacking; as it’s put onto the battlefield you declare which player or planeswalker it’s attacking .
Step 6
Resolve remaining trigger(s): resolve the other Delina trigger(s) in turn; each resolves independently, with its own target, its own d20 roll(s), and its own potential token(s) created .
Resolution
If Roaming Throne’s chosen type matches Delina’s type, Delina’s attack trigger will trigger twice. You make targets (and any other choices made when putting the triggered ability onto the stack) separately for each trigger, then each trigger resolves separately so you roll the d20 separately for each resolution. Each resolution that produces a token creates a tapped, attacking token copy of the chosen creature that is not legendary and that has “At end of combat, exile this token.” You choose which player or planeswalker each token is attacking as the token is put onto the battlefield .
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