The Battlefield

Drivnod, Carnage Dominus
Sephiroth, Fabled SOLDIER // Sephiroth, Fabled SOLDIER
AI DraftFeb 26, 2026

Drivnod, Carnage Dominus + Sephiroth, Fabled SOLDIER // Sephiroth, Fabled SOLDIER

Overview
Drivnod causes any triggered ability that is caused by a creature dying to trigger an additional time; if Sephiroth has Undying, its Undying trigger will be put on the stack twice but only one of those triggers will actually return the card to the battlefield in normal cases Ruling [2023-02-04].
Step 1
Creature (Sephiroth) dies and is put into the graveyard from the battlefield; that event is a zone-change trigger event for abilities that trigger on dying (see and ).
Step 2
If Sephiroth has Undying, the Undying ability's intervening 'if' clause is checked at the moment the creature is put into the graveyard; if it had no +1/+1 counters then the Undying ability would trigger .
Step 3
Drivnod's static effect notes that if a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time; so the triggered ability (e.g., Undying) is put onto the stack twice (you make choices such as targets separately for each triggered instance) [Ruling [2023-02-04]].
Step 4
Players receive priority and the triggered abilities are put on the stack (two separate triggers), and they will resolve in last-in, first-out order unless something else changes the order.
Step 5
The first Undying trigger to resolve will attempt to return the creature from the graveyard to the battlefield with a +1/+1 counter; assuming the card is still in the graveyard, it returns to the battlefield with the counter .
Step 6
The second Undying trigger then resolves; it attempts to do the same thing, but it looks for the object in the graveyard. Because the card is no longer in the graveyard, the ability cannot find the object to return and therefore does nothing .
Resolution
If Sephiroth has Undying (see ) and Drivnod is on the battlefield, Sephiroth's Undying trigger is put onto the stack twice because Drivnod makes any triggered ability caused by a creature dying trigger an additional time. You make choices (modes/targets) separately for each trigger and pay costs / make choices on resolution separately as well [Ruling [2023-02-04]]. When the first Undying trigger resolves it will return Sephiroth to the battlefield with a +1/+1 counter (assuming the card is still in the graveyard). The second Undying trigger will then try to resolve but cannot find the card in the graveyard to return it, so that second trigger will do nothing .
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