The Battlefield

Drivnod, Carnage Dominus
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
AI DraftFeb 26, 2026

Drivnod, Carnage Dominus + Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel

Overview
With Drivnod, Carnage Dominus on the battlefield under your control, each time a creature dying causes Sephiroth’s “Whenever another creature dies” triggered ability to trigger, that ability will trigger an additional time. Each triggered instance is put on the stack separately (you choose targets separately), each resolves separately (each causes target opponent to lose 1 life and you to gain 1 life), and each resolution counts toward the “fourth time this ability has resolved this turn” check that will transform Sephiroth. See , , and Ruling [2023-02-04].
Step 1
A creature is put into a graveyard from the battlefield; that event is a creature-dies event under rule .
Step 2
Sephiroth’s triggered ability (“Whenever another creature dies...”) triggers for that event. If multiple creatures die simultaneously, Sephiroth’s ability triggers once for each creature that died (see ).
Step 3
Drivnod’s static replacement-like effect sees that a creature dying caused a triggered ability of a permanent you control to trigger, and causes that ability to trigger an additional time for that dying-event (see Ruling [2023-02-04]). For each original trigger you now have one extra trigger; if two creatures died simultaneously and would cause two triggers, Drivnod makes that two triggers become four.
Step 4
Each triggered instance is put on the stack separately. Any choices that are made as you put a triggered ability onto the stack (targets, modes) are chosen separately for each instance created this way (Ruling [2023-02-04]).
Step 5
Each trigger resolves separately. On resolution, the chosen target opponent loses 1 life and you gain 1 life. Each resolution is an occurrence of “this ability has resolved,” so each resolution increments the per-turn count used by the follow-up line “If this is the fourth time this ability has resolved this turn, transform Sephiroth.” That check happens on resolution (the "if" here is in the effect, see ).
Step 6
When the fourth resolution of that triggered ability in the same turn finishes resolving, the transform effect will next cause Sephiroth to transform. If transformation causes a legendary name conflict, the legend rule may apply (see ).
Resolution
Drivnod causes Sephiroth’s death-trigger to trigger an extra time for each creature-dies event. You pick targets separately for each trigger; each resolution causes the life loss/gain and increments the per-turn "resolved count" that can make Sephiroth transform when it reaches four. Ruling [2023-02-04] and apply.
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