The Battlefield

Drogskol Reaver
Queza, Augur of Agonies
AI DraftFeb 26, 2026

Drogskol Reaver + Queza, Augur of Agonies

Overview
Drogskol Reaver has double strike and lifelink . Each time it deals combat damage (first-strike step and then the regular combat damage step) its lifelink causes you to gain life, and that life gain triggers the Reaver’s “Whenever you gain life, draw a card” ability . Each card you draw from that trigger will trigger Queza, Augur of Agonies’ “Whenever you draw a card, target opponent loses 1 life and you gain 1 life” ability, which then causes another life-gain event that triggers the Reaver again. The result is a repeated chain of draw → Queza trigger → life gain → Reaver trigger that starts after each damage step and can repeat until some external condition stops it (no legal target, no cards to draw, replacement effects, etc.).
Step 1
Combat damage is assigned and dealt in the first-strike damage step; because Drogskol Reaver has double strike it is one of the creatures that assigns and deals damage in that first step .
Step 2
When Reaver’s damage is dealt, lifelink causes its controller to gain life as part of the damage event ; that life gain (if >0) triggers Reaver’s triggered ability “Whenever you gain life, draw a card” .
Step 3
After combat damage is dealt, triggered abilities that triggered on that damage or the resulting life gain are put on the stack ; that includes the Reaver’s draw trigger.
Step 4
When the Reaver’s draw trigger resolves, you draw a card; that draw triggers Queza’s ability “Whenever you draw a card, target opponent loses 1 life and you gain 1 life.”
Step 5
That Queza trigger is put on the stack and when it resolves the target opponent loses 1 life and you gain 1 life; that life gain (if >0) again triggers Reaver’s “Whenever you gain life, draw a card” ability , creating another draw trigger.
Step 6
The draw from that new Reaver trigger resolves and produces another Queza trigger, and the pair of triggers (Reaver draw → Queza → life gain → Reaver draw) can repeat, generating a chain of triggered abilities that resolves before the second combat damage step begins, unless external effects intervene .
Step 7
After all triggered abilities from the first-strike step have resolved (or otherwise been handled), the second (regular) combat damage step occurs and the same sequence of lifelink → Reaver trigger → Queza trigger → additional life gain → Reaver trigger can occur again for the second damage event .
Resolution
When Drogskol Reaver deals combat damage in the first-strike damage step, lifelink causes you to gain life and that life gain triggers the Reaver’s draw ability . When that draw resolves, Queza’s triggered ability triggers and will cause an opponent to lose 1 life and you to gain 1 life; that 1 life gain again triggers the Reaver’s draw ability, and so on. After the first-strike damage step’s triggered abilities have been placed on the stack and begin resolving, play proceeds; once the first-strike step’s triggers/stack activity are finished the second (regular) combat damage step occurs and the same chain will begin again for the second damage event .
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