The Battlefield

Ember Island Production
Impossible Man
Orvar, the All-Form
Thassa, Deep-Dwelling
AI DraftOct 20, 2026

Ember Island Production + Impossible Man + Orvar, the All-Form + Thassa, Deep-Dwelling

AI draft — not yet human-reviewed. Check citations and flag anything that looks wrong. How pages are reviewed.

Overview
When you cast Ember Island Production targeting your Impossible Man that is currently a copy of Thassa, Orvar’s triggered ability will create an additional token copy of that same targeted permanent. The Ember Island Production token is created under EIP’s exceptions (not legendary and becomes a 4/4 Hero); the Orvar token is created as an ordinary copy (so it will be legendary, named Impossible Man). Copies keep the copiable values they had when created and don’t track later changes to the original . The legend rule will apply if you end up controlling two legendary permanents with the same name (you must choose one; the others are put into their owners’ graveyards) , and because tokens can’t exist in other zones they’ll instead cease to exist when they would be moved to a different zone .
Step 1
You cast Ember Island Production targeting your Impossible Man (which is currently a copy of Thassa). Orvar’s triggered ability goes on the stack because the instant/sorcery targeted another permanent you control; the controller of that ability will later choose which of those targeted permanents the Orvar token will copy.
Step 2
Ember Island Production resolves. It creates a token that is a copy of the targeted creature (Impossible Man) but with EIP’s exceptions: the token is not legendary and is a 4/4 Hero in addition to its other types . Because Impossible Man is copying Thassa, the token’s copiable values reflect that copied information (so it will have Thassa’s copiable characteristics except for changes from EIP) .
Step 3
Orvar’s triggered ability resolves. You choose one of the permanents that the spell targeted (the Impossible Man) and Orvar’s ability creates a token that is a copy of that permanent. That token copies the current copiable values of Impossible Man (which are Thassa’s copiable values plus Impossible Man’s name exception), and it does not get Ember Island Production’s special exceptions because Orvar’s ability doesn’t impose them .
Step 4
Now check state-based actions. If you control two or more legendary permanents with the same name (for example the original Impossible Man and the Orvar-created token, both named Impossible Man and both legendary), the legend rule applies: you choose one to keep and the rest are put into their owners’ graveyards . If the object chosen to be put into a graveyard is a token, it cannot move to the graveyard and will instead cease to exist as enforced by the token rules .
Step 5
At the beginning of your end step any Thassa-like triggered abilities on the original and/or the tokens will trigger (they trigger 'At the beginning of your end step...') and go on the stack. Those triggers can target 'another' creature you control; if they exile a token, the token will cease to exist upon leaving the battlefield and there will be no card to return . If they exile a non-token permanent (for example the original Impossible Man), that card will be exiled and then returned; when it returns it is a new object with its printed characteristics (the temporary until-end-of-turn copy effect has expired or will not apply to the newly returned object unless reapplied) .
Step 6
When the 'until end of turn' duration of Impossible Man's activated copy ability ends, the original permanent reverts to its printed characteristics. Tokens remain as they were created and do not change because the original changed .
Resolution
Sequence and result: You cast Ember Island Production targeting Impossible Man (which is copying Thassa). Orvar’s triggered ability (because the spell targeted another permanent you control) creates a token copy of that targeted permanent when the trigger resolves. Ember Island Production resolves and creates its token first (a non-legendary 4/4 Hero copy of Impossible Man/Thassa). Orvar’s trigger then resolves and creates a second token that is a plain copy of the targeted permanent (including legendary supertype and the name Impossible Man). That gives you two permanents named Impossible Man that are legendary (the original Impossible Man and the Orvar token); the legend rule forces you to choose one to keep and put the other into its owner’s graveyard . If the object to be put into the graveyard is a token, it cannot change zones and will cease to exist instead . At end of turn the activated copy effect on the original Impossible Man expires and the original reverts to its printed characteristics; the tokens keep the characteristics they were created with (they do not change because the source changed) . Any Thassa-like triggered abilities on those copies that trigger at the beginning of the end step will resolve normally; if a trigger exiles a token, that token ceases to exist and won’t be returned .
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