The Battlefield

Exquisite Blood
Marauding Blight-Priest
AI DraftFeb 26, 2026

Exquisite Blood + Marauding Blight-Priest

Overview
If an opponent loses life while you control Exquisite Blood and Marauding Blight-Priest, the two cards create a repeating cycle: the opponent’s life loss causes Exquisite Blood to trigger and, when that trigger resolves, you gain life; that life gain triggers Marauding Blight-Priest, which causes each opponent to lose 1 life; those life losses cause Exquisite Blood to trigger again, and so on. Triggering and life changes are governed by the life rules and the trigger wording guidance ; Marauding Blight-Priest’s ability triggers once for each life-gaining event as clarified in Ruling [2024-11-08]. The loop continues until a replacement effect prevents the life changes or the game ends due to state-based actions (for example, a player’s life total reaching 0 or less) as noted in Ruling [2012-05-01] and handled under .
Step 1
An opponent loses life from some source; that loss is applied immediately to their life total per , and Exquisite Blood’s triggered ability is put on the stack.
Step 2
When Exquisite Blood’s trigger resolves, you gain that much life; the life gain is an event that occurs as described in and is treated as “a source causes you to gain life” under , so Marauding Blight-Priest’s ability is put on the stack.
Step 3
When Marauding Blight-Priest’s trigger resolves, each opponent loses 1 life simultaneously; each opponent’s loss of life is applied per , and for each opponent who lost life Exquisite Blood will trigger.
Step 4
Each time one of those Exquisite Blood triggers resolves it causes a life-gain event for you, which in turn creates a single Marauding Blight-Priest trigger for that event (Ruling [2024-11-08]), restarting the cycle.
Step 5
After each triggered ability resolves, state-based actions are checked; if any player’s life total is 0 or less, that player loses the game before any later triggered abilities resolve (Ruling [2012-05-01]; see ).
Resolution
Exquisite Blood and Marauding Blight-Priest will produce a repeating series of triggered abilities: opponent loses life → Exquisite Blood triggers → you gain life → Marauding Blight-Priest triggers → opponents lose 1 life → repeat. Marauding’s ability triggers once per life-gaining event (Ruling [2024-11-08]). The loop will continue resolving triggers until something stops it (a replacement effect preventing the gain/loss, a player’s life reaching 0 or less and the game ending by state-based actions, etc.) — note that if a trigger’s resolution causes players’ life totals to become 0 or less, the game ends before any later triggered abilities resolve (Ruling [2012-05-01]; see ).
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