The Battlefield

Exquisite Blood
Sanguine Bond
AI DraftFeb 26, 2026

Exquisite Blood + Sanguine Bond

Overview
With both on the battlefield, any event that causes an opponent to lose life will start a repeating chain: Exquisite Blood triggers and you gain that much life, that life gain triggers Sanguine Bond which causes an opponent to lose that much life, which triggers Exquisite Blood again, and so on; life totals are adjusted as events occur per and life-gain/-loss triggers are governed by .
Step 1
An opponent loses X life from some source; life totals are adjusted immediately per and Exquisite Blood’s triggered ability is created because an opponent lost life.
Step 2
Exquisite Blood’s triggered ability goes on the stack and eventually resolves, causing you to gain X life; gains of life are treated per .
Step 3
When you gain X life, that life-gain event causes Sanguine Bond’s triggered ability to trigger (Sanguine Bond triggers 'Whenever you gain life' as described by ).
Step 4
Sanguine Bond’s triggered ability goes on the stack; when it resolves it causes target opponent to lose X life, and life totals are adjusted per .
Step 5
That loss of X life by the opponent causes Exquisite Blood to trigger again, creating another Exquisite Blood trigger on the stack, and the sequence repeats.
Step 6
After each resolution that changes life totals, state-based actions are checked per normal game rules and a player whose life total is 0 or less will lose the game before further triggers resolve, consistent with Ruling [2012-05-01].
Resolution
If both Exquisite Blood and Sanguine Bond are in play, a single instance of an opponent losing life will begin a sequence of triggered abilities that will repeat: Exquisite Blood triggers and resolves causing you to gain life, that gain causes Sanguine Bond to trigger and resolve causing an opponent to lose life, which causes Exquisite Blood to trigger again, etc., and this continues until something stops it (for example, a player is reduced to 0 or less life and loses the game under state-based actions) as life totals are adjusted immediately per and the timing of life-gain triggers is governed by . Note the Two-Headed Giant exception: life gained by your teammate won't cause Sanguine Bond to trigger for you even if your team’s life total increases per Ruling [2024-04-12].
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