The Battlefield

Exquisite Blood
Vito, Thorn of the Dusk Rose
AI DraftFeb 26, 2026

Exquisite Blood + Vito, Thorn of the Dusk Rose

Overview
With both permanents under your control, any event that causes an opponent to lose life will trigger Exquisite Blood, which will cause you to gain that much life, which in turn will trigger Vito, Thorn of the Dusk Rose to make that opponent lose that much life, re-triggering Exquisite Blood, and so on. This creates a repeating chain of triggered abilities that will continue until something stops it (for example the opponent’s life total is reduced to 0 or less and they lose the game) .
Step 1
Some event causes an opponent to lose X life (for example damage or a life-loss spell). Life totals are adjusted as required by the game rules .
Step 2
That opponent’s life loss causes Exquisite Blood’s triggered ability to be put on the stack because it reads “Whenever an opponent loses life, you gain that much life.” The Exquisite Blood trigger is only created if the opponent actually lost more than 0 life .
Step 3
When the Exquisite Blood trigger resolves, you gain X life. That life gain is an actual life-gain event (unless prevented) and life totals are adjusted accordingly . If an effect says you can’t gain life, the gain won’t happen and Vito will not trigger for that event .
Step 4
Your life gain causes Vito’s triggered ability to be put on the stack (Vito reads “Whenever you gain life, target opponent loses that much life”) provided the gain was more than 0 life and you are the relevant player for Vito’s trigger . You choose a target opponent for Vito’s triggered ability when it triggers.
Step 5
When Vito’s triggered ability resolves, the targeted opponent loses X life and life totals are adjusted as required . That life loss will (if more than 0) cause Exquisite Blood to trigger again .
Step 6
The newly created Exquisite Blood trigger goes on the stack and the sequence repeats: Exquisite resolves → you gain life → Vito triggers → Vito resolves → opponent loses life → Exquisite triggers again, etc., continuing until something interrupts the sequence (prevention/replacement effect, illegal target at resolution, or a player’s life total reaches 0 or less) .
Step 7
If, when a life-loss resolution reduces a player’s life total to 0 or less, the game ends due to state-based actions before further triggers resolve; the player whose life total is 0 or less loses the game per the life-total rules .
Resolution
Exquisite Blood and Vito, Thorn of the Dusk Rose together produce a repeating sequence of triggered abilities: opponent loses life → Exquisite Blood triggers and (on resolution) you gain that much life → Vito triggers and (on resolution) target opponent loses that much life → repeat. The loop will continue until a replacement/prevention effect stops the life loss/gain, a trigger fails (for example Vito has no legal target on resolution), or a player’s life total becomes 0 or less, at which point the game ends under normal rules . If any life gain would be 0 no gain triggers will occur . If an effect prevents a player from gaining life the chain can be stopped because the gain won't happen . See the ruling about simultaneous life changes for related timing considerations [Ruling 2012-05-01].
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