Gruul Turf + Kodama of the East Tree + Tireless Provisioner
Overview
When you play Gruul Turf as your land for the turn (a special action that puts the land onto the battlefield without using the stack) , three things happen: Gruul Turf’s triggered ability to return a land, Kodama of the East Tree’s triggered ability (it saw another permanent enter), and Tireless Provisioner’s Landfall trigger all trigger. You, as controller, put those triggered abilities on the stack in the order you choose; they resolve in last-in/first-out order after state-based actions and triggers are processed . If Kodama’s ability resolves and you choose to put a permanent card (including a land) from your hand onto the battlefield, that is a “put” effect rather than playing a land and still causes Tireless Provisioner’s Landfall trigger because the land entered the battlefield . Kodama’s restriction (“if it wasn't put onto the battlefield with this ability”) prevents Kodama from triggering off permanents that Kodama itself put onto the battlefield, so you cannot create an infinite loop using Kodama’s ability.
Step 1
You play Gruul Turf as your land for the turn. Playing a land is a special action that puts it onto the battlefield without using the stack .
Step 2
Gruul Turf enters the battlefield tapped (it has that static characteristic) and its triggered ability “When this land enters, return a land you control to its owner's hand” triggers. Kodama of the East Tree also sees another permanent (the Gruul Turf) enter, so Kodama’s triggered ability triggers. Tireless Provisioner’s Landfall ability also triggers because a land you control entered. All three triggered abilities are put on the triggered-abilities “waiting” area and then placed on the stack as the controller orders them after state-based actions are performed .
Step 3
You choose the order to place those triggered abilities on the stack. They will resolve last-in/first-out. For example, if you put Kodama’s trigger on top, then Provisioner’s, then Turf’s return, Kodama’s resolves first.
Step 4
If Kodama’s ability resolves and you choose to put a permanent card from your hand onto the battlefield, that is a 'put' effect. If you put a land this way, it enters the battlefield (counts for Landfall) but it is not considered a land you 'played' this turn . Because it entered the battlefield, Tireless Provisioner will trigger for that entering land when the appropriate entering event occurs or if its trigger is still on the stack, as normal.
Step 5
Gruul Turf’s own return-to-hand triggered ability will later resolve (when it reaches the top of the stack) and return a land you control to its owner’s hand. If that is the only land you control, you must return Gruul Turf itself (see Ruling) [Ruling [2013-04-15]].
Step 6
If any Treasure tokens are created by Provisioner, they are artifact tokens with an activated mana ability. Activating those Treasure tokens’ mana abilities don’t go on the stack and resolve immediately when activated .
Resolution
Play Gruul Turf as your land for the turn (special action; it enters tapped). Gruul Turf’s ETB trigger (return a land) triggers, Kodama’s “another permanent enters” trigger triggers, and Tireless Provisioner’s Landfall trigger triggers; you order those triggers and they go on the stack and resolve in reverse order . If you use Kodama’s resolved ability to put a land from your hand onto the battlefield, that land is being “put” (not “played”), so it still counts as a land entering the battlefield and will cause Tireless Provisioner’s Landfall to trigger (and it does not count as a land play for the turn) . Kodama won’t trigger off the permanent it put onto the battlefield because of its own restriction. If Gruul Turf’s return ability would force you to return your only land, you must return it to your hand (see Ruling) [Ruling [2013-04-15]].