The Battlefield

Human Torch, Johnny Storm
Invisible Woman, Sue Storm
Mister Fantastic, Reed Richards
The Thing, Ben Grimm
AI DraftSep 5, 2026

Human Torch, Johnny Storm + Invisible Woman, Sue Storm + Mister Fantastic, Reed Richards + The Thing, Ben Grimm

AI draft — not yet human-reviewed. Check citations and flag anything that looks wrong. How pages are reviewed.

Overview
With all four Legendary Creatures you control, the following loop can occur: putting +1/+1 counters on Human Torch (e.g., via his Power-up) triggers Invisible Woman to create a Wall token; that token entering can trigger Mister Fantastic to let you draw a card; drawing a card triggers Human Torch to deal 1 damage to a player (if you control another Hero), which triggers The Thing to get two +1/+1 counters; those counters on The Thing are “put on a Hero” and can cause Invisible Woman to trigger again. Each step is a discrete event that causes triggered abilities to look for and react to those events . The loop is not automatic/infinite because both Invisible Woman’s token creation and Mister Fantastic’s draw are optional (they say “may”), so the controller can stop the loop by declining one of those choices. If a draw were replaced, replacement-effect rules for draws apply before continuing the sequence .
Step 1
Put +1/+1 counters on Human Torch (for example by resolving his Power-up). That event is "putting counters on one or more other Heroes you control" relative to Invisible Woman and therefore will cause Invisible Woman’s triggered ability to trigger; triggered abilities look for events as defined by their text .
Step 2
Invisible Woman’s triggered ability (you may create a 0/4 Wall token) is put on the stack. When that triggered ability resolves, you choose whether to create the Wall token.
Step 3
If you choose to create the Wall, the token enters the battlefield. The token entering is an event that Mister Fantastic watches for: "Whenever one or more tokens you control enter, you may draw a card." That triggered ability will trigger (once for the event of one-or-more tokens entering) .
Step 4
When Mister Fantastic’s triggered ability resolves you choose whether to draw a card. If you choose not to draw, the chain ends there (no Torch trigger). If you choose to draw, you draw a card.
Step 5
Drawing a card is an event that Human Torch watches for: "Whenever you draw a card, if you control another Hero, Human Torch deals 1 damage to target opponent." That triggered ability triggers (assuming you control another Hero) and when it resolves it deals 1 damage to the chosen player.
Step 6
Dealing damage to a player by one or more Heroes you control is the event The Thing watches for: "Whenever one or more Heroes you control deal damage to a player, put two +1/+1 counters on The Thing." That triggered ability triggers and when it resolves two +1/+1 counters are put on The Thing.
Step 7
Putting +1/+1 counters on The Thing is again an event Invisible Woman watches for (counters were put on another Hero you control), so Invisible Woman’s ability will trigger again, giving you the option to create another Wall token, and the cycle can repeat.
Step 8
At any repetition, the controller may stop the loop by choosing not to create the Wall token (when Invisible resolves) or by choosing not to draw (when Mister Fantastic resolves). If a draw is replaced by another effect, that replacement is applied before continuing the sequence per draw-replacement rules .
Resolution
Sequence and result: Activating Human Torch’s Power-up (or any effect that puts +1/+1 counters on one or more other Heroes you control) will cause Invisible Woman’s triggered ability to trigger (you may create a 0/4 Wall). If you create the token, the token entering the battlefield causes Mister Fantastic’s triggered ability to trigger (you may draw a card). If you choose to draw, that draw causes Human Torch’s triggered ability to trigger (he deals 1 damage to target opponent if you control another Hero). When that damage is dealt to a player, The Thing’s triggered ability triggers and will put two +1/+1 counters on The Thing. Putting counters on The Thing can in turn trigger Invisible Woman again, repeating the cycle. Each of these reactions is tied to the discrete events they watch for (see ). Because Invisible Woman’s and Mister Fantastic’s triggered abilities include “may,” the controller has a choice on resolution to stop the loop. If any replacement effect replaces a draw, apply it before the next steps per draw-replacement rules .
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