The Battlefield

Humility
Opalescence
Replenish
AI DraftFeb 26, 2026

Humility + Opalescence + Replenish

Overview
When Replenish returns Humility and Opalescence to the battlefield, Opalescence’s type-changing effect makes non-Aura enchantments become creatures in layer 4 and its base-P/T setting applies in layer 7b, while Humility removes abilities in layer 6 and sets base P/T to 1/1 in layer 7b; the two base-P/T settings in layer 7b are applied in timestamp order so the one with the later timestamp determines the final base P/T. Humility’s ability-stripping always applies (layer 6) so the resulting creatures have no abilities unless another effect later grants them [Ruling 2009-10-01].
Step 1
When you cast and Replenish resolves, it determines which enchantment cards to return when its resolution begins, and then returns those enchantment cards from your graveyard to the battlefield [Ruling 2004-10-04].
Step 2
All returned enchantments enter the battlefield simultaneously as permanents under your control (see general rules for how simultaneous entries are handled) .
Step 3
Opalescence’s effect that makes each other non-Aura enchantment into a creature is a type-changing effect that applies in layer 4, so in layer 4 any non-Aura enchantment that Opalescence affects becomes a creature in addition to its other types (it’s still an enchantment/Aura state is unaffected) [Ruling 2009-10-01] .
Step 4
Humility’s ‘‘All creatures lose all abilities’’ portion is applied in layer 6, so in layer 6 those permanents that are creatures (including those made creatures by Opalescence in layer 4) lose their abilities [Ruling 2009-10-01].
Step 5
Both Opalescence and Humility set base power and toughness; those are applied in layer 7b. Opalescence sets base P/T to the enchantment’s mana value, Humility sets base P/T to 1/1. When multiple effects set base P/T in the same layer, they’re applied in timestamp (or later-applicable) order; the effect applied last determines the final base P/T [Ruling 2009-10-01] [Ruling 2006-02-01].
Step 6
Because Humility removes abilities in layer 6 and Opalescence doesn’t grant abilities (it only sets type and base P/T), the creatures produced will have no abilities after these layers finish unless some other effect later grants abilities [Ruling 2009-10-01].
Step 7
If any of the returned enchantments are Auras, they can’t enter attached to an object that is also entering the battlefield simultaneously via the same Replenish; Auras require a legal object that was already on the battlefield or be put onto the battlefield attached by an effect that specifies an object [Ruling 2005-08-01] .
Resolution
Replenish returns the chosen enchantments to the battlefield (the set is determined when Replenish’s resolution begins) [Ruling 2004-10-04]. Opalescence’s ‘‘becomes a creature’’ part is a type change that applies in layer 4, so affected non-Aura enchantments become creatures in layer 4; Humility’s ‘‘lose all abilities’’ applies in layer 6, and both Humility and Opalescence set base power/toughness in layer 7b. Because both effects set base P/T in the same layer, timestamp/order of application decides which value wins (the effect applied later is the final base P/T). Therefore: if Humility’s layer-7b effect applies last, all those creatures are 1/1 with no abilities; if Opalescence’s layer-7b effect applies last, they are P/T equal to their mana value but still have no abilities (Humility removed abilities in layer 6) [Ruling 2009-10-01] [Ruling 2006-02-01]. Also note Auras can’t attach to permanents that enter the battlefield at the same time as they do via Replenish; an Aura entering simultaneously won’t be able to attach to an enchantment that also entered with Replenish (it stays in your graveyard) [Ruling 2005-08-01].
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