The Battlefield

Niv-Mizzet, the Firemind
Niv-Mizzet, Visionary
AI DraftFeb 26, 2026

Niv-Mizzet, the Firemind + Niv-Mizzet, Visionary

Overview
If you control both Niv-Mizzet, the Firemind and Niv-Mizzet, Visionary and you activate Niv-Mizzet, the Firemind’s {T}: Draw a card ability and the 1 damage from Firemind’s triggered ability is dealt to an opponent, the two cards create a repeating loop: drawing causes Firemind to deal 1 damage, dealing 1 noncombat damage to an opponent causes Visionary to draw a card, that draw causes Firemind to deal 1 damage again, and so on. These are repeated triggered abilities that are put on the stack each time per the triggered-ability and priority rules ; the loop will continue until interrupted (for example, a player loses the game) as noted in the official ruling [2018-03-16].
Step 1
You activate Niv-Mizzet, the Firemind’s {T}: Draw a card activated ability; you tap it as a cost and the ability goes on the stack and eventually resolves, causing you to draw a card.
Step 2
The draw is an event that causes Niv-Mizzet, the Firemind’s triggered ability “Whenever you draw a card, Niv-Mizzet deals 1 damage to any target” to trigger; that triggered ability is placed on the stack as described by the triggered-ability / priority process .
Step 3
When that Firemind triggered ability resolves, it deals 1 damage to the target you chose. If that target is an opponent, this is a source you control dealing noncombat damage to an opponent and so Niv-Mizzet, Visionary’s triggered ability “Whenever a source you control deals noncombat damage to an opponent, you draw that many cards” will trigger and be put on the stack per .
Step 4
When Visionary’s triggered ability resolves it draws 1 card, which in turn triggers Firemind’s “Whenever you draw a card” ability again; that triggered ability is put on the stack and will deal 1 damage when it resolves, producing another Visionary trigger if it deals damage to an opponent, and so the loop repeats as a series of triggered abilities being put on and resolving on the stack .
Step 5
This repeating loop continues until something interrupts it (for example, a player responding and removing one of the sources, a prevention effect making the damage 0 so Visionary won’t trigger per , or a player losing the game), consistent with the official ruling [2018-03-16].
Resolution
Activating {T}: Draw a card on Niv-Mizzet, the Firemind will start a loop with Niv-Mizzet, Visionary if the 1 damage is dealt to an opponent: the draw triggers Firemind’s “Whenever you draw a card” ability, that deals 1 damage; that damage dealt to an opponent triggers Visionary’s ability, which draws a card; that draw triggers Firemind again, etc. These are triggered abilities put on the stack repeatedly as described in rule . If any iteration deals 0 damage (so no damage event occurs), Visionary won’t trigger from that event per . The loop continues until interrupted, perhaps by a player losing the game, as explained in Ruling [2018-03-16].
Feedback