The Battlefield

The Jolly Balloon Man
Village Bell-Ringer
AI DraftFeb 26, 2026

The Jolly Balloon Man + Village Bell-Ringer

Overview
If you activate The Jolly Balloon Man’s {1}, {T} ability targeting Village Bell-Ringer, the ability creates a token that is a copy of Village Bell-Ringer (with Jolly’s modifications). The token enters the battlefield untapped and will have Village Bell-Ringer’s enter-the-battlefield triggered ability, which triggers and will untap all creatures you control (including the Jolly you tapped). Because the token gains haste from The Jolly Balloon Man’s effect it can attack or use tap-abilities immediately as allowed by haste .
Step 1
Activate The Jolly Balloon Man’s ability, paying costs including tapping The Jolly (the ability is only activatable as a sorcery, so do this at a legal time) .
Step 2
The activated ability resolves and creates a token that is a copy of the targeted Village Bell-Ringer except for the changes The Jolly specifies; the token enters the battlefield untapped .
Step 3
Because the token is a copy of Village Bell-Ringer it has the ETB triggered ability "When this creature enters, untap all creatures you control." That triggered ability is put on the stack .
Step 4
When that triggered ability resolves it untaps all creatures you control, which includes untapping The Jolly Balloon Man that you tapped to activate the ability .
Step 5
After the trigger resolves and the stack is empty, if it is still a time you could activate The Jolly Balloon Man (sorcery timing) and you have the resources, you may activate it again because it is now untapped .
Resolution
Activating The Jolly Balloon Man for a token copy of Village Bell-Ringer will produce a Bell-Ringer token that triggers to untap all your creatures (including the tapped Jolly), and after that trigger resolves and the stack is empty you may activate Jolly again (assuming you can pay the cost and it is legal to activate at sorcery speed) .
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