The Battlefield

The Stasis Coffin
Toph, the First Metalbender
AI DraftFeb 26, 2026

The Stasis Coffin + Toph, the First Metalbender

Overview
Toph makes The Stasis Coffin (a nontoken artifact you control) a land in addition to its other types, but that doesn’t stop The Stasis Coffin’s activated ability from being activated or change how its costs are paid. You can tap the Coffin and exile it as part of the ability’s cost, and the ability will then resolve (you gain protection from everything until your next turn). See , , , and Ruling [2025-10-02].
Step 1
Toph’s static ability makes each nontoken artifact you control also a land in addition to its other types while Toph is on the battlefield (this is a continuous effect; see ).
Step 2
You activate The Stasis Coffin’s printed activated ability. As part of activating an activated ability you pay the costs: pay {2} (if required), tap the permanent for the {T} cost (it must be untapped to do so; its tapped/untapped status is unchanged by becoming a land unless another effect changed it) (, ).
Step 3
Exile The Stasis Coffin is also a cost listed with the activation, so you exile the Coffin as part of paying costs. Once you’ve paid the costs the ability is on the stack and the Coffin is already in exile ().
Step 4
The ability resolves. Its effect gives you protection from everything until your next turn. The fact the Coffin is no longer on the battlefield doesn’t prevent the effect from happening (the cost that exiled it has already been paid) ().
Step 5
Relevant state-based actions are checked whenever a player would receive priority; if any other changes (for example, something that made the Coffin a 0/0 creature with no counters before you activated it) would cause it to die, that would be handled by state-based actions as usual (, ).
Resolution
If you control Toph, the First Metalbender and The Stasis Coffin, The Stasis Coffin is a land in addition to being an artifact. You may activate The Stasis Coffin’s activated ability while it’s a land: you pay {2}, tap that permanent (if it’s untapped), and exile it as part of the cost. After paying those costs the ability resolves and you gain protection from everything until your next turn. Toph’s ability does not let you "play" artifacts as lands (Ruling [2025-10-02]), and being a land does not prevent the Coffin’s activation or the tap being a legal cost (, ). Ruling [2022-10-14] remains relevant for what "protection from everything" prevents and does not prevent.
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